Consider bringing more Torches for Shambler's Altars.Ĭharacters reliant on doing Bleed damage are much less effective in Ruins than in other locations due to the presence of skeletons (which cannot bleed).Consider bringing more Food than normal, as there aren't any food-oriented curios in the Ruins.They can also be substituted for Skeleton Keys on most locked Curios, although Shovels yield less treasure.
As usual, Shovels are necessary for clearing Rubble.(The one exception is the Antivenom variant of the Heirloom Chest, but even then, Antivenom yields less treasure than a Skeleton Key.) Antivenom and Bandages are less important here than in other locations due to the comparative lack of damage-over-time attacks and near-complete absence of curio applications.However, due to the lack of debuff attacks and traps, Medicinal Herbs are usually not needed in large quantities. Medicinal Herbs can be used on the Iron Maiden and Alchemy Table.Skeleton Keys are a close second, considering the abundance of locked curios encountered in the Ruins.Holy Water is extremely useful, as there are five different curios found in the Ruins that can benefit from the application of Holy Water.The music that plays while exploring the Ruins is Exploring the Ruins, and during combat it is Combat in the Ruins.